window.translate = {
    className: {
	scout: 'Scout',
	soldier: 'Soldier',
	pyro: 'Pyro',
	demoman: 'Demo',
	heavy: 'Heavy',
	engineer: 'Engy', 
	medic: 'Medic',
	sniper: 'Sniper',
	spy: 'Spy',
	none: 'No Class'
    },
    classPlural: {
	scout: 'Scouts',
	soldier: 'Soldiers',
	pyro: 'Pyros',
	demoman: 'Demos',
	heavy: 'Heavies',
	engineer: 'Engies',
	medic: 'Medics',
	sniper: 'Snipers',
	spy: 'Spies',
	other: 'Others'
    },
    weaponClasses: {
	scattergun: 'scout',
	force_a_nature: 'scout',
	pistol_scout: 'scout',
	bat: 'scout',
	sandman: 'scout',
	taunt_scout: 'scout',
	bat_wood: 'scout',
	ball: 'scout',
	tf_projectile_rocket: 'soldier',
	rocketlauncher_directhit: 'soldier',
	shotgun_soldier: 'soldier',
	shovel: 'soldier',
	unique_pickaxe: 'soldier',
	taunt_soldier: 'soldier',
	flamethrower: 'pyro',
	backburner: 'pyro',
	shotgun_pyro: 'pyro',
	flaregun: 'pyro',
	fireaxe: 'pyro',
	axtinguisher: 'pyro',
	taunt_pyro: 'pyro',
	tf_projectile_pipe: 'demoman',
	tf_projectile_pipe_remote: 'demoman',
	stick_resistance: 'demoman',
	bottle: 'demoman',
	sword: 'demoman',
	demoshield: 'demoman',
	taunt_demoman: 'demoman',
	minigun: 'heavy',
	natascha: 'heavy',
	shotgun_hwg: 'heavy',
	fists: 'heavy',
	gloves: 'heavy',
	taunt_heavy: 'heavy',
	obj_sentrygun: 'engineer',
	obj_sentrygun2: 'engineer',
	obj_sentrygun3: 'engineer',
	shotgun_primary: 'engineer',
	pistol: 'engineer',
	wrench: 'engineer',
	syringegun_medic: 'medic',
	blutsauger: 'medic',
	bonesaw: 'medic',
	ubersaw: 'medic',
	taunt_medic: 'medic',
	sniperrifle: 'sniper',
	tf_projectile_arrow: 'sniper',
	smg: 'sniper',
	club: 'sniper',
	taunt_sniper: 'sniper',
	compound_bow: 'sniper',
	jar: 'sniper',
	revolver: 'spy',
	ambassador: 'spy',
	knife: 'spy',
	taunt_spy: 'spy',
	world: 'none',
	player: 'none',
	tf_pumpkin_bomb: 'none',
	telefrag: 'none',
	deflect_rocket: 'pyro',
	deflect_promode: 'pyro',
	deflect_arrow: 'pyro',
	deflect_flare: 'pyro',
	deflect_sticky: 'pyro'
    },
    weapons: {
	scattergun: 'Scattergun',
	force_a_nature: 'FAN',
	pistol_scout: 'Scout Pistol',
	bat: 'Bat',
	sandman: 'Sandman',
	taunt_scout: 'Scout Taunt',
	bat_wood: 'Sandman Bat',
	ball: 'Ball',
	tf_projectile_rocket: 'Rocket Launcher',
	rocketlauncher_directhit: 'Direct Hit',
	shotgun_soldier: 'Soldier Shotgun',
	shovel: 'Shovel',
	unique_pickaxe: 'Equalizer',
	taunt_soldier: 'Soldier Taunt',
	flamethrower: 'Flamethrower',
	backburner: 'Backburner',
	shotgun_pyro: 'Pyro Shotgun',
	flaregun: 'Flare Gun',
	fireaxe: 'Axe',
	axtinguisher: 'Axtinguisher',
	taunt_pyro: 'Pyro Taunt',
	tf_projectile_pipe: 'Pipe Bomb',
	tf_projectile_pipe_remote: 'Sticky Bomb',
	stick_resistance: 'Scottish Resistance',
	bottle: 'Bottle',
	sword: 'Eyelander',
	demoshield: 'Targe',
	taunt_demoman: 'Demo Taunt',
	minigun: 'Minigun',
	natascha: 'Natascha',
	shotgun_hwg: 'Heavy Shotgun',
	fists: 'Fists',
	gloves: 'KGB',
	taunt_heavy: 'Heavy Taunt',
	obj_sentrygun: 'Level 1 Sentry',
	obj_sentrygun2: 'Level 2 Sentry',
	obj_sentrygun3: 'Level 3 Sentry',
	shotgun_primary: 'Engineer Shotgun',
	pistol: 'Engineer Pistol',
	wrench: 'Wrench',
	syringegun_medic: 'Syringe Gun',
	blutsauger: 'Blutsauger',
	bonesaw: 'Bonesaw',
	ubersaw: 'Ubersaw',
	taunt_medic: 'Medic Taunt',
	sniperrifle: 'Sniper Rifle',
	tf_projectile_arrow: 'Huntsman',
	smg: 'SMG',
	club: 'Kukri',
	taunt_sniper: 'Sniper Taunt',
	compound_bow: 'Flaming Arrow',
	jar: 'Jarate',
	revolver: 'Revolver',
	ambassador: 'Ambassador',
	knife: 'Knife',
	taunt_spy: 'Spy Taunt',
	world: 'World',
	player: 'Player',
	tf_pumpkin_bomb: 'Pumpkin Bomb',
	telefrag: 'Telefrag',
	deflect_rocket: 'Deflected Rocket',
	deflect_promode: 'Deflected Pipe Bomb',
	deflect_arrow: 'Deflected Arrow',
	deflect_flare: 'Deflected Flare',
	deflect_sticky: 'Deflected Sticky Bomb'
    },
    lobbyOptions: {
	game_type: {
	    fairfight: 'Fair Fight',
	    shortfight: 'Short Fight',
	    stopwatch: 'Stopwatch',
	    ctf: 'CTF',
	    shortctf: 'Short CTF'
	},
	class_limits: {
	    stdPutil: 'Standard +Utilities',
	    stdMutil: 'Standard -Utilities',
	    stdPsniper: 'Standard +Sniper',
	    highlander: 'Highlander',
	    noclasslimit: 'No Limits'
	},
	voice_options: {
	    gravetalk: 'Gravetalk',
	    teamtalk: 'Teamtalk',
	    alltalk: 'Alltalk',
	    novoice: 'None'
	},
	damage: {
	    pug: 'No Crits/Spread',
	    pub: 'Crits/Spread'
	}
    },
    weaponImages: {
	scattergun: 'c_scattergun',
	force_a_nature: 'c_double_barrel',
	pistol_scout: 'c_pistol',
	bat: 'c_bat',
	sandman: 'c_wooden_bat',
	taunt_scout: null,
	bat_wood: 'c_wooden_bat',
	ball: 'c_wooden_bat',
	tf_projectile_rocket: 'w_rocketlauncher',
	rocketlauncher_directhit: 'c_directhit',
	shotgun_soldier: 'w_shotgun',
	shovel: 'w_shovel',
	unique_pickaxe: 'c_pickage',
	taunt_soldier: null,
	flamethrower: 'c_flamethrower',
	backburner: 'c_backburner',
	shotgun_pyro: 'w_shotgun',
	flaregun: 'c_flaregun_pyro',
	fireaxe: 'c_axtinguisher_pyro',
	axtinguisher: 'c_fireaxe_pyro',
	taunt_pyro: null,
	tf_projectile_pipe: 'w_grenadelauncher',
	tf_projectile_pipe_remote: 'w_stickybomb_launcher',
	stick_resistance: 'w_stickybomb_defender',
	bottle: 'w_bottle',
	sword: 'c_claymore',
	demoshield: 'c_targe',
	taunt_demoman: null,
	minigun: 'w_minigun',
	natascha: 'c_w_ludmila',
	shotgun_hwg: 'w_shotgun',
	fists: 'v_fist_heavy',
	gloves: 'c_boxing_gloves',
	taunt_heavy: null,
	obj_sentrygun: 'w_pda_engineer',
	obj_sentrygun2: 'w_pda_engineer',
	obj_sentrygun3: 'w_pda_engineer',
	shotgun_primary: 'w_pda_engineer',
	pistol: 'c_pistol',
	wrench: 'w_wrench',
	syringegun_medic: 'w_syringegun',
	blutsauger: 'c_leechgun',
	bonesaw: 'c_bonesaw',
	ubersaw: 'c_ubersaw',
	taunt_medic: null,
	sniperrifle: 'w_sniperrifle',
	tf_projectile_arrow: 'c_bow',
	smg: 'w_smg',
	club: 'w_machete',
	taunt_sniper: null,
	compound_bow: 'c_bow',
	jar: 'urinejar',
	revolver: 'w_revolver',
	ambassador: 'c_ambassador_opt',
	knife: 'w_knife',
	taunt_spy: null,
	world: null,
	player: null,
	tf_pumpkin_bomb: null ,
	telefrag: null,
	deflect_rocket: 'c_flamethrower',
	deflect_promode: 'c_flamethrower',
	deflect_arrow: 'c_flamethrower',
	deflect_flare: 'c_flamethrower',
	deflect_sticky: 'c_flamethrower',
    }
};


